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imgui_manager.h
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#ifndef GUI_MANAGER_H
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#define GUI_MANAGER_H
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#include <SDL2/SDL.h>
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#include <memory>
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struct
ImGuiContext
;
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class
IWindowManager
;
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class
IConfigService
;
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class
ImGuiManager
{
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public
:
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ImGuiManager
(
IWindowManager
* windowManager,
IConfigService
* configService);
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ImGuiManager
(SDL_Window* window, SDL_Renderer* renderer,
IConfigService
* configService);
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~ImGuiManager
();
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void
initialize
();
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void
reinitialize
();
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void
newFrame
();
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void
render
(SDL_Renderer* renderer);
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void
processEvent
(
const
SDL_Event& event);
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private
:
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IWindowManager
* windowManager_;
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IConfigService
* configService_;
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SDL_Window* configWindow_;
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SDL_Renderer* configRenderer_;
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ImGuiContext
* context_;
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};
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#endif
// GUI_MANAGER_H
IConfigService
Interface for configuration services (forward declaration).
Definition
iconfig_service.h:30
IWindowManager
Interface for managing SDL windows and renderers.
Definition
iwindow_manager.h:27
ImGuiContext
ImGui context structure (forward declaration).
ImGuiManager
Manages ImGui contexts for UI rendering.
Definition
imgui_manager.h:45
ImGuiManager::~ImGuiManager
~ImGuiManager()
Destroys the ImGuiManager instance.
Definition
imgui_manager.cpp:15
ImGuiManager::reinitialize
void reinitialize()
Reinitialize ImGui platform/renderer backends when windows or renderers change.
Definition
imgui_manager.cpp:24
ImGuiManager::initialize
void initialize()
Initializes the ImGui context.
Definition
imgui_manager.cpp:50
ImGuiManager::newFrame
void newFrame()
Starts a new ImGui frame.
Definition
imgui_manager.cpp:97
ImGuiManager::processEvent
void processEvent(const SDL_Event &event)
Processes an SDL event for ImGui.
Definition
imgui_manager.cpp:147
ImGuiManager::render
void render(SDL_Renderer *renderer)
Renders ImGui draw data.
Definition
imgui_manager.cpp:134
src
core
ui
imgui_manager.h
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