Manages the SDL window for screenshot capture UI. More...
#include <screenshot_window.h>
Collaboration diagram for ScreenshotWindow:Public Member Functions | |
| ScreenshotWindow (IConfigService *configManager, IKeybindProvider *keybindProvider) | |
| Constructs a ScreenshotWindow instance. | |
| ~ScreenshotWindow () | |
| Destroys the ScreenshotWindow instance. | |
| bool | initialize (int width, int height) |
| Initializes the SDL window and renderer. | |
| void | render () |
| Renders the screenshot UI. | |
| void | raiseAndFocus () |
| Raises and focuses the window. | |
| void | cleanup () |
| Cleans up SDL resources. | |
| SDL_Window * | getWindow () const |
| Gets the SDL window. | |
Manages the SDL window for screenshot capture UI.
This class creates an SDL window and renderer for displaying the screenshot capture UI, including a button for triggering captures. It uses IConfigService to access configuration settings (e.g., font, window size) and IKeybindProvider to handle keybind inputs for actions like capturing or exiting.
| ScreenshotWindow::ScreenshotWindow | ( | IConfigService * | configManager, |
| IKeybindProvider * | keybindProvider | ||
| ) |
Constructs a ScreenshotWindow instance.
Initializes the window with configuration and keybind dependencies.
| configManager | The configuration service for settings. |
| keybindProvider | The keybind provider for input handling. |
| ScreenshotWindow::~ScreenshotWindow | ( | ) |
Destroys the ScreenshotWindow instance.
Cleans up SDL resources (window, renderer, font, texture).
| void ScreenshotWindow::cleanup | ( | ) |
Cleans up SDL resources.
Destroys the window, renderer, font, and texture, releasing resources.
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inline |
Gets the SDL window.
Here is the caller graph for this function:| bool ScreenshotWindow::initialize | ( | int | width, |
| int | height | ||
| ) |
Initializes the SDL window and renderer.
Sets up the window, renderer, font, and button texture with the specified size.
| width | The window width. |
| height | The window height. |
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Here is the caller graph for this function:| void ScreenshotWindow::raiseAndFocus | ( | ) |
Raises and focuses the window.
Brings the window to the foreground and sets input focus.
Here is the caller graph for this function:| void ScreenshotWindow::render | ( | ) |
Renders the screenshot UI.
Draws the UI elements (e.g., capture button) using the SDL renderer.
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