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| TitleRenderer (IConfigService *configService) |
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void | setTitlePosition (int x, int y) |
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void | setFont (TTF_Font *font) |
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void | reloadTitleTexture (const std::string &title, SDL_Color color, SDL_Rect &titleRect, SDL_Renderer *playfieldRenderer, SDL_Texture *&playfieldTitleTexture, SDL_Renderer *backglassRenderer, SDL_Texture *&backglassTitleTexture, SDL_Renderer *dmdRenderer, SDL_Texture *&dmdTitleTexture, SDL_Renderer *topperRenderer, SDL_Texture *&topperTitleTexture) |
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SDL_Texture * | renderText (SDL_Renderer *renderer, TTF_Font *font, const std::string &message, SDL_Color color, SDL_Rect &textRect) |
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SDL_Rect | getTitleRect () const |
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The documentation for this class was generated from the following files: